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Wesnoth Units database

Doom Guard

(image)

Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

Advances from: Invader
Advances to: Hell Guardian
Cost: 40
HP: 52
Movement: 4
XP: 90
Level: 2
Alignment: chaotic
IDChaos Armorer
Abilities: steadfast
(image)sword
blade
8 - 3
melee
(image)shield
impact
11 - 1
melee
slows
Resistances:
blade30%
pierce30%
impact20%
fire10%
cold0%
arcane20%
TerrainMovement CostDefence
Cave240%
Cave Wall10020%
Chasm10020%
Deep Water10010%
Forest240%
Grassland130%
Hills340%
Mountains10020%
Mushroom Grove240%
Sand220%
Shallow Water410%
Snow420%
Swamp410%
Village140%